#ifndef _DEADSTATE_H_
#define _DEADSTATE_H_

#include "State.h"

class DeadState : public State
{
public:
	DeadState();
	~DeadState();

	virtual VOID			Init();
	virtual VOID			OnEnter( LPARAM param1, LPARAM param2, LPARAM param3 );
	virtual VOID			OnExit();
	virtual VOID			OnUpdate( DWORD dwDeltaTick );
	virtual VOID			OnAIMsg( AI_MSG *pMsg );

protected:
	virtual VOID			OnMsgLeaveField( AI_MSG *pMsg );

private:
	DWORD					m_dwDeadTick;
	BOOL					m_bRemoveProcessed;
};

#endif // _DEADSTATE_H_